Game Audio Module
A C++ audio system using miniaudio with Python bindings
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audio::AudioSystem Member List

This is the complete list of members for audio::AudioSystem, including all inherited members.

AudioSystem()audio::AudioSystem
cached_listener_direction_audio::AudioSystemmutableprivate
cached_listener_position_audio::AudioSystemmutableprivate
cached_listener_up_audio::AudioSystemmutableprivate
CreateGroup()audio::AudioSystem
CreateSound(const std::string &filepath, AudioGroup *group=nullptr)audio::AudioSystem
engine_audio::AudioSystemprivate
GetEngine()audio::AudioSysteminline
GetListenerDirection(ma_uint32 listenerIndex=0) constaudio::AudioSystem
GetListenerPosition(ma_uint32 listenerIndex=0) constaudio::AudioSystem
GetListenerUp(ma_uint32 listenerIndex=0) constaudio::AudioSystem
GetMasterVolume() constaudio::AudioSysteminline
listener_state_dirty_audio::AudioSystemmutableprivate
master_volume_audio::AudioSystemprivate
SetListenerDirection(const Vec3 &direction, ma_uint32 listenerIndex=0)audio::AudioSystem
SetListenerPosition(const Vec3 &position, ma_uint32 listenerIndex=0)audio::AudioSystem
SetListenerUp(const Vec3 &up, ma_uint32 listenerIndex=0)audio::AudioSystem
SetMasterVolume(float volume)audio::AudioSystem
~AudioSystem()audio::AudioSystem