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Game Audio Module
A C++ audio system using miniaudio with Python bindings
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This is the complete list of members for audio::AudioTrack, including all inherited members.
| AddLayer(const std::string &name, const std::string &filepath, AudioGroup *group=nullptr, bool looping=true) | audio::AudioTrack | private |
| AudioManager | audio::AudioTrack | friend |
| AudioTrack(AudioSystem *system) | audio::AudioTrack | explicitprivate |
| Create(AudioSystem *system) | audio::AudioTrack | inlinestatic |
| FadeLayer(const std::string &name, float target_volume, std::chrono::milliseconds duration) | audio::AudioTrack | private |
| GetLayerVolume(const std::string &name) const | audio::AudioTrack | private |
| is_playing_ | audio::AudioTrack | private |
| layers_ | audio::AudioTrack | private |
| Play() | audio::AudioTrack | private |
| RemoveLayer(const std::string &name) | audio::AudioTrack | private |
| SetLayerVolume(const std::string &name, float volume) | audio::AudioTrack | private |
| Stop() | audio::AudioTrack | private |
| system_ | audio::AudioTrack | private |
| Update() | audio::AudioTrack | private |
| ~AudioTrack() | audio::AudioTrack |