Game Audio Module
A C++ audio system using miniaudio with Python bindings
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audio::AudioTrack Member List

This is the complete list of members for audio::AudioTrack, including all inherited members.

AddLayer(const std::string &name, const std::string &filepath, AudioGroup *group=nullptr, bool looping=true)audio::AudioTrackprivate
AudioManageraudio::AudioTrackfriend
AudioTrack(AudioSystem *system)audio::AudioTrackexplicitprivate
Create(AudioSystem *system)audio::AudioTrackinlinestatic
FadeLayer(const std::string &name, float target_volume, std::chrono::milliseconds duration)audio::AudioTrackprivate
GetLayerVolume(const std::string &name) constaudio::AudioTrackprivate
is_playing_audio::AudioTrackprivate
layers_audio::AudioTrackprivate
Play()audio::AudioTrackprivate
RemoveLayer(const std::string &name)audio::AudioTrackprivate
SetLayerVolume(const std::string &name, float volume)audio::AudioTrackprivate
Stop()audio::AudioTrackprivate
system_audio::AudioTrackprivate
Update()audio::AudioTrackprivate
~AudioTrack()audio::AudioTrack