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Game Audio Module
A C++ audio system using miniaudio with Python bindings
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This is the complete list of members for audio::RandomSoundContainer, including all inherited members.
| AddSound(const std::string &filepath) | audio::RandomSoundContainer | |
| config_ | audio::RandomSoundContainer | private |
| GetName() const | audio::RandomSoundContainer | inline |
| GetRandomSound() const | audio::RandomSoundContainer | |
| GetSoundCount() const | audio::RandomSoundContainer | inline |
| last_played_ | audio::RandomSoundContainer | private |
| LoadFromFolder(const std::string &folderPath) | audio::RandomSoundContainer | |
| name_ | audio::RandomSoundContainer | private |
| Play() | audio::RandomSoundContainer | |
| PlayWithVolume(float volume) | audio::RandomSoundContainer | |
| RandomSoundContainer(const std::string &name, const RandomSoundContainerConfig &config={}) | audio::RandomSoundContainer | |
| rng_ | audio::RandomSoundContainer | private |
| SelectRandomSound() | audio::RandomSoundContainer | private |
| SetAvoidRepeat(bool avoid) | audio::RandomSoundContainer | |
| SetPitchRange(float minPitch, float maxPitch) | audio::RandomSoundContainer | |
| sounds_ | audio::RandomSoundContainer | private |
| StopAll() | audio::RandomSoundContainer | |
| ~RandomSoundContainer() | audio::RandomSoundContainer |