Game Audio Module
A C++ audio system using miniaudio with Python bindings
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audio::Sound Member List

This is the complete list of members for audio::Sound, including all inherited members.

AudioManageraudio::Soundfriend
AudioSystemaudio::Soundfriend
AudioTrackaudio::Soundfriend
CleanupFinishedInstances()audio::Soundprivate
Create(ma_engine *engine, const std::string &filepath, AudioGroup *group=nullptr)audio::Soundstatic
engine_audio::Soundprivate
filepath_audio::Soundprivate
GetMaxDistance() constaudio::Soundinlineprivate
GetMinDistance() constaudio::Soundinlineprivate
GetPosition() constaudio::Soundinlineprivate
GetRolloff() constaudio::Soundinlineprivate
GetVolume() constaudio::Soundinlineprivate
group_audio::Soundprivate
IsLooping() constaudio::Soundinlineprivate
IsPlaying() constaudio::Soundprivate
IsSpatializationEnabled() constaudio::Soundinlineprivate
looping_audio::Soundprivate
max_distance_audio::Soundprivate
min_distance_audio::Soundprivate
pitch_audio::Soundprivate
Play()audio::Soundprivate
Play(const Vec3 &position)audio::Soundprivate
position_audio::Soundprivate
rolloff_audio::Soundprivate
SetLooping(bool should_loop)audio::Soundprivate
SetMaxDistance(float maxDistance)audio::Soundprivate
SetMinDistance(float minDistance)audio::Soundprivate
SetPitch(float pitch)audio::Soundprivate
SetPosition(const Vec3 &position)audio::Soundprivate
SetRolloff(float rolloff)audio::Soundprivate
SetSpatializationEnabled(bool enabled)audio::Soundprivate
SetVolume(float volume)audio::Soundprivate
Sound(ma_engine *engine, const std::string &filepath, AudioGroup *group)audio::Soundprivate
sound_instances_audio::Soundprivate
spatialization_enabled_audio::Soundprivate
Stop()audio::Soundprivate
volume_audio::Soundprivate
~Sound()audio::Sound