Game Audio Module
A C++ audio system using miniaudio with Python bindings
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audio
Sound
audio::Sound Member List
This is the complete list of members for
audio::Sound
, including all inherited members.
AudioManager
audio::Sound
friend
AudioSystem
audio::Sound
friend
AudioTrack
audio::Sound
friend
CleanupFinishedInstances
()
audio::Sound
private
Create
(ma_engine *engine, const std::string &filepath, AudioGroup *group=nullptr)
audio::Sound
static
engine_
audio::Sound
private
filepath_
audio::Sound
private
GetMaxDistance
() const
audio::Sound
inline
private
GetMinDistance
() const
audio::Sound
inline
private
GetPosition
() const
audio::Sound
inline
private
GetRolloff
() const
audio::Sound
inline
private
GetVolume
() const
audio::Sound
inline
private
group_
audio::Sound
private
IsLooping
() const
audio::Sound
inline
private
IsPlaying
() const
audio::Sound
private
IsSpatializationEnabled
() const
audio::Sound
inline
private
looping_
audio::Sound
private
max_distance_
audio::Sound
private
min_distance_
audio::Sound
private
pitch_
audio::Sound
private
Play
()
audio::Sound
private
Play
(const Vec3 &position)
audio::Sound
private
position_
audio::Sound
private
rolloff_
audio::Sound
private
SetLooping
(bool should_loop)
audio::Sound
private
SetMaxDistance
(float maxDistance)
audio::Sound
private
SetMinDistance
(float minDistance)
audio::Sound
private
SetPitch
(float pitch)
audio::Sound
private
SetPosition
(const Vec3 &position)
audio::Sound
private
SetRolloff
(float rolloff)
audio::Sound
private
SetSpatializationEnabled
(bool enabled)
audio::Sound
private
SetVolume
(float volume)
audio::Sound
private
Sound
(ma_engine *engine, const std::string &filepath, AudioGroup *group)
audio::Sound
private
sound_instances_
audio::Sound
private
spatialization_enabled_
audio::Sound
private
Stop
()
audio::Sound
private
volume_
audio::Sound
private
~Sound
()
audio::Sound
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1.9.8
Version:
Latest (main branch)
v2.0.0
v1.0.0