|
Game Audio Module
A C++ audio system using miniaudio with Python bindings
|
Exception thrown when a file cannot be loaded. More...
#include <audio_manager.h>
Public Member Functions | |
| FileLoadException (const std::string &message) | |
Public Member Functions inherited from audio::AudioException | |
| AudioException (const std::string &message) | |
Exception thrown when a file cannot be loaded.
|
inlineexplicit |