|
Game Audio Module
A C++ audio system using miniaudio with Python bindings
|
Global logger for the audio module (runtime level control). More...
#include <logging.h>
Static Public Member Functions | |
| static LogLevel | GetLevel () |
| Get the current log level. | |
| static bool | IsEnabled (LogLevel level) |
| Check if a log level is enabled. | |
| static void | Log (LogLevel level, const std::string &message) |
| Emit a log message at the specified level. | |
| static void | SetLevel (LogLevel level) |
| Set the global log level. | |
Global logger for the audio module (runtime level control).
|
static |
Get the current log level.
|
static |
Check if a log level is enabled.
|
static |
Emit a log message at the specified level.
|
static |
Set the global log level.