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Game Audio Module
A C++ audio system using miniaudio with Python bindings
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Exception thrown when the audio system is not initialized. More...
#include <audio_manager.h>
Public Member Functions | |
| NotInitializedException (const std::string &message) | |
Public Member Functions inherited from audio::AudioException | |
| AudioException (const std::string &message) | |
Exception thrown when the audio system is not initialized.
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inlineexplicit |