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Game Audio Module
A C++ audio system using miniaudio with Python bindings
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Strongly typed handle for individual sounds. More...
#include <audio_manager.h>
Public Member Functions | |
| constexpr bool | IsValid () const |
| constexpr | operator bool () const |
| constexpr uint32_t | Value () const |
Static Public Member Functions | |
| static constexpr SoundHandle | Invalid () |
Public Attributes | |
| uint32_t | value {0} |
Friends | |
| constexpr bool | operator== (const SoundHandle &, const SoundHandle &)=default |
Strongly typed handle for individual sounds.
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inlinestaticconstexpr |
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inlineconstexpr |
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inlineexplicitconstexpr |
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inlineconstexpr |
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friend |
| uint32_t audio::SoundHandle::value {0} |