Game Audio Module
A C++ audio system using miniaudio with Python bindings
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std
hash< audio::TrackHandle >
Public Member Functions
|
List of all members
std::hash< audio::TrackHandle > Struct Reference
#include <
audio_manager.h
>
Public Member Functions
size_t
operator()
(const
audio::TrackHandle
&handle) const noexcept
Member Function Documentation
◆
operator()()
size_t std::hash<
audio::TrackHandle
>::operator()
(
const
audio::TrackHandle
&
handle
)
const
inline
noexcept
The documentation for this struct was generated from the following file:
src/
audio_manager.h
Generated by
1.9.8
Version:
Latest (main branch)
v2.0.0
v1.0.0