Projects
Below are a few of my personal projects.
Wiz-Herd
- Launched a 2.5D local and online multiplayer party game in a team of 5
- Implemented keyboard/gamepad compatible UI, UX, game flow, minigame mechanics, character customization, audio
- Demo available on Steam
Grim Encounters
- 1st Place, Best in Art, Best in Sound, Crowd Favorite in Texas Aggie Game Developers Spring 2024 Game Jam
- Developed a 2D turn-based gambling game in a group of 4
- Implemented dialogue system, audio system, UI, data persistence, enemy AI
Pawsitivity
- Created a VR game for Meta Quest 3 in a team of 4
- Designed and programmed a physics-based "hand-walking" VR locomotion technique enabling walk/jump/climb interactions from a cat's perspective
- Integrated Wwise for procedural SFX, dynamic music, and event-driven sound design
- Conducted user research on locomotion across multiple input modalities (Hand tracking, Controllers, Haptic gloves)
Crumple Quest
- Built a 2.5D roguelike in a custom C++ engine in a team of 4
- Developed game flow, UI, all sound systems and assets
- Integrated a miniaudio based sound system to support procedural SFX and music transitions
- Designed levels supporting the unique folding/flipping mechanic
- Best in Programming TAGD Fall 2025
In Times of Crypsis
- Developed a 2D detective game in 48 hours in a group of 4
- Implemented UI, idle dialogue, inventory, stealth mechanics, multiple endings, audio system
Train of Thought
- 2nd Place, Best in Theme, Crowd Favorite in Texas Aggie Game Developers Fall 2024 Game Jam
- Developed a 2D trolley-problem parody game in a group of 4
- Implemented UI: animated radial and bar chart, animated cutscenes based on player decisions, spawn mechanics, audio system
The Art of the Climb
- 2nd Place, Best in Art, Best in Sound, Crowd Favorite in Texas Aggie Game Developers Spring 2024 Game Jam
- Developed a 2D platformer in 48 hours in a group of 3
- Implemented UI, scene management, spawn/despawn mechanics, audio
tREVia
- Best UI/UX award in HowdyHack 2023
- Developed a full-stack game/web application in 24 hours in a team of 4
- Implemented platforming game and data passing between trivia and game
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