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Game Audio Module
A C++ audio system using miniaudio with Python bindings
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#include "audio_manager.h"#include "audio_system.h"#include "audio_track.h"#include "audio_group.h"#include "sound.h"#include "logging.h"#include <chrono>#include <thread>#include <mutex>#include <stdexcept>#include <iostream>#include <algorithm>#include <cstring>#include <random>#include <dirent.h>#include <sys/stat.h>Namespaces | |
| namespace | audio |
Macros | |
| #define | NOMINMAX |
| #define NOMINMAX |