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Game Audio Module
A C++ audio system using miniaudio with Python bindings
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Files | |
| audio_group.cpp | |
| audio_group.h | |
| Definition of the AudioGroup class for grouped audio control. | |
| audio_manager.cpp | |
| audio_manager.h | |
| Main interface for the audio system. | |
| audio_session.cpp | |
| audio_session.h | |
| RAII helper for initializing and shutting down the audio system. | |
| audio_system.cpp | |
| audio_system.h | |
| Definition of the AudioSystem class for low-level audio operations. | |
| audio_track.cpp | |
| audio_track.h | |
| Definition of the AudioTrack class for layered music. | |
| logging.cpp | |
| logging.h | |
| random_sound_container.cpp | |
| random_sound_container.h | |
| sound.cpp | |
| sound.h | |
| Definition of the Sound class for individual audio file playback. | |
| vec3.h | |
| 3D vector class for spatial audio positioning | |