Main interface for the audio system.
RAII wrapper that initializes audio on construction and shuts down on destruction.
Definition audio_session.h:20
AudioSession()
Definition audio_session.cpp:5
AudioSession(const AudioSession &)=delete
void Close()
Manually shut down if this session owns initialization.
Definition audio_session.cpp:14
bool owns_init_
Definition audio_session.h:36
~AudioSession()
Definition audio_session.cpp:10
AudioSession & operator=(AudioSession &&)=delete
AudioSession & operator=(const AudioSession &)=delete
AudioSession(AudioSession &&)=delete
Definition audio_group.cpp:7