|
Game Audio Module
A C++ audio system using miniaudio with Python bindings
|
#include <string>#include <algorithm>#include <cmath>#include <chrono>#include <iostream>#include "logging.h"#include "audio_track.h"#include "audio_system.h"#include "sound.h"#include "audio_manager.h"Namespaces | |
| namespace | audio |
Macros | |
| #define | NOMINMAX |
| #define NOMINMAX |