Game Audio Module
A C++ audio system using miniaudio with Python bindings
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Namespaces | Macros
sound.cpp File Reference
#include "sound.h"
#include "audio_group.h"
#include "audio_manager.h"
#include "logging.h"
#include <iostream>
#include <algorithm>
#include <fstream>

Namespaces

namespace  audio
 

Macros

#define NOMINMAX
 

Macro Definition Documentation

◆ NOMINMAX

#define NOMINMAX