Game Audio Module
A C++ audio system using miniaudio with Python bindings
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Public Member Functions | List of all members
std::hash< audio::SoundHandle > Struct Reference

#include <audio_manager.h>

Public Member Functions

size_t operator() (const audio::SoundHandle &handle) const noexcept
 

Member Function Documentation

◆ operator()()

size_t std::hash< audio::SoundHandle >::operator() ( const audio::SoundHandle handle) const
inlinenoexcept

The documentation for this struct was generated from the following file: