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Game Audio Module
A C++ audio system using miniaudio with Python bindings
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#include <string>#include <sstream>Go to the source code of this file.
Classes | |
| class | audio::Logger |
| Global logger for the audio module (runtime level control). More... | |
Namespaces | |
| namespace | audio |
Macros | |
| #define | AUDIO_LOG(level, stream_expr) |
| Logging macro for stream-style messages. | |
Enumerations | |
| enum class | audio::LogLevel { audio::Off = 0 , audio::Error = 1 , audio::Warn = 2 , audio::Info = 3 , audio::Debug = 4 } |
| Log severity levels for audio diagnostics. More... | |
| #define AUDIO_LOG | ( | level, | |
| stream_expr | |||
| ) |
Logging macro for stream-style messages.
Logging is always compiled in but defaults to Off at runtime. Use set_log_level() to enable logging output.